Spinning UI
A novel UI development of cylindrical devices with small-sized flexible displays
July 2016 - February 2017
OVERVIEW
Spinning UI is one of the distinctive interaction ways which are designed for providing a fluid interface on cylindrical display devices.
Role
Background Research, Idea Generation, Interaction Design, Prototyping including hardware and software programming
with two team members
We derive
4 Key UI/UX Strategy for Cylindrical Display devices
– Differentiated interface for a new type of displays
– Easy-to-use interface, considering the cylindrical display form factors and usage context
– Emotional interface for providing an aesthetic experience
– Optimized Interface for a seamless and cylinder-spatial content watching
We develop
– Differentiated interface for a new type of displays
– Easy-to-use interface, considering the cylindrical display form factors and usage context
– Emotional interface for providing an aesthetic experience
– Optimized Interface for a seamless and cylinder-spatial content watching
We develop
A fluid interface for cylindrical display devices including two interaction ways:
• 360 degree omni-directional hand-gesture-recognition-based UI
• Spinning UI to rotate the cylinder itself
• 360 degree omni-directional hand-gesture-recognition-based UI
• Spinning UI to rotate the cylinder itself
With Spinning UI and hand-gesture UI which are both available on cylindrical devices,
we present some desirable user scenarios and feasible applications based on the scenarios.
Its images and videos are confidential.
If you're interested in the developed prototype and applications, please do not hesitate to contact me.
If you're interested in the developed prototype and applications, please do not hesitate to contact me.
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