iMove

Interactive media facade system design and body motion detection game development
2013


OVERVIEW

iMove is an interactive motion game, designed to enable university students to participate in the event of the university festival at KAIST. It was installed outside the library building, in front of the main event area, and utilized its facade as a screen through the projection.


Role

Interaction Designer: Media facade system design, Game design and Programming
with seven team members



We discovered that a participatory interactive content is necessary for a place where many people gather, such as university festivals, and thus we created an interactive game that can reinforce the fun and excitement of the event. 

In addition, we aimed to change the festival culture by creating an interactive content which allow students to participate in the festival activities and hang out together, instead of simply sitting down and drinking.








iMove game is built by Processing and the system consists of a wall space, instead of a traditional display, with a projector, three kinects and a supporting frame structure. This game is designed to allow people to join and just play the game intuitively by making their body posture which is same as the shape presented on the wall screen.


Additionally, this game allows four people to play at the same time. A high resolution projector is used to display the interactive game screen on the one side of library building and a supporting frame structure which is made of aluminum profiles in 3m x 4m including several LED lights inside it. This media façade system was deployed to leverage the accuracy of detecting people’s motion.


Installation


Installed “iMove”at KAIST Library for KAIST festival in May, 2013



댓글 없음

댓글 없음 :

댓글 쓰기